Ingredients (common): 1-5 identical Ingredients, randomly selected from: Garlic, Honeycomb, Juniper Berries, Lavender, Snowberries, or Wheat.Meat: 1 piece of raw meat and 1-3 salt piles.Food: 70% chance of containing 1-5 identical fruit or vegetables, or 1-4 salt piles.There are several different types of standard barrels, which contain different items (although they are all identically named). In addition to barrels that act as containers, there are also static barrels that are purely decorative the latter type of barrel is slightly darker in color and cannot be activated. Rare: contains one common ingredient, one uncommon ingredient, one rare ingredient, and a 25% chance of containing one restoration potionīarrels are one of the most common types of containers, found in homes, shops, towns, and many dungeons.Uncommon: contains one common ingredient, one uncommon ingredient, and a 25% chance of containing one restoration potion.Common: contains one common ingredient, and a 25% chance of containing one restoration potion (potion is random and leveled, with equal chance of being restore Health, Magicka, or Stamina).There are actually three different types of satchel (all identically named), each with different quality and number of ingredients: Apothecary's Satchel Īpothecary's satchels are small leather containers, often found near Alchemy Labs, that contain alchemy Ingredients and/or Potions. Note that these types of containers customarily respawn, however there may be exceptions to the rule. The Safe Containers section of this article provides details on which containers can safely be used for long-term storage, without risk of losing your stored items. Any contents left in a container when it respawns will disappear and be permanently lost. Most containers will respawn if you leave the area for multiple days (in most cases, ten days, but the exact number depends upon where the container is located). But items kept in any other containers may not be there later when you go to retrieve them. However, most containers in the game are not safe for long-term storage, as stated in a loading screen: Items can be stored safely in any containers in your own home. Alternatively, you can scroll down to your personal inventory and move any items from there into the container if you wish to store items and/or get rid of extra items. You can move individual items from the container to your personal inventory, or you can "Select All" to take everything in the container. When you activate a container, you are presented with an inventory list displaying the container's current contents. Any container that contains nothing has "(empty)" after its name, letting you know that you do not need to bother searching it. Some containers may contain valuable treasure or gold, while others may only contain food or non-valuable clutter. There are a variety of different containers in the game, most of which initially hold loot appropriate to the container's style and location. Sure! Feel free to do whatever you think is good - post feature requests, report bugs, improve Wiki or source code.Containers are interactive objects that can contain items, or be used to store items in Skyrim. See "developer resources" archive for usage example. C++ API - interaction with JContainers via C++ interface. Embedded Lua - it possible to use powerful Lua.Import and export data to and from JSON files.There is no easy way to extend existing Array (which would require to change Papyrus VM, which is tricky since we have no source code) or add new data structures into VM, thus JContainers implements its own data structures, garbage collector and other infernal stuff from scratch. Though, Papyrus is a specialized language, we shouldn't expect much. put multiple value types into a single arrayĪnd I didn't mentioned the lack of associative containers or impossibility to load or save a data into a file.First of all, the only data structure in Papyrus is Array. If you are programmer, sooner or later you'll notice the lack of many, many must-have features in Papyrus. Skyrim SE port (by of the project located here. The main goal of the project is to extend Papyrus with JSON-based data structures (arrays and maps).
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